NEFESH: The International Network of Orthodox Mental Health Professionals
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The Game of Life:
Using Video Games and Board Games in Play Therapy

 

Games provide opportunities in both directive play therapy approaches as well as a fun and interactive outlet for more non-directive interventions within the play therapy room. While the average play therapist may be no stranger to traditional board games, or games created for therapists by therapists, additional opportunities exist for the use of games in play therapy. This training will introduce less traditional board games which can be used to promote play therapy goals, discussing the benefit of using these types of games with clients who appear resistant as well as older children and adolescents. As recent trends illustrate the growing importance of technology within the language of play today, this training will also explore how to therapeutically, and ethically, use video games as play therapy interventions.  

https://nefesh.org/workshops/LifeJuly07/view

The Game of Life:
Using Video Games and Board Games in Play Therapy

Previously Recorded
$59.99 Christina Scott, LPCC-S, NCC

 

Games provide opportunities in both directive play therapy approaches as well as a fun and interactive outlet for more non-directive interventions within the play therapy room. While the average play therapist may be no stranger to traditional board games, or games created for therapists by therapists, additional opportunities exist for the use of games in play therapy. This training will introduce less traditional board games which can be used to promote play therapy goals, discussing the benefit of using these types of games with clients who appear resistant as well as older children and adolescents. As recent trends illustrate the growing importance of technology within the language of play today, this training will also explore how to therapeutically, and ethically, use video games as play therapy interventions.  

About the Presenter

Christina is a licensed counselor and supervisor, Registered Play Therapist, and is certified in Trauma-Focused Cognitive Behavioral Therapy. A proud geek therapist, Christina co-authored a chapter in the book, Using Superheroes and Villains in Counseling and Play Therapy: A Guide for Mental Health Professionals (edited by Lawrence C. Rubin). She enjoys sharing her resources with fellow clinicians!

This workshop Offers 3 Continuing Education Credits
This webinar is recorded and will not grant live credits.

The Game of Life:
Using Video Games and Board Games in Play Therapy

Previously Recorded

Presenter: Christina Scott, LPCC-S, NCC

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Course Length: 3 Hours

Learning Objectives:

  1. Explain the therapeutic benefits of incorporating board games within play therapy sessions with children and adolescents.
  2. Identify strategies for incorporating board games into play therapy practice, using both non-directive goals and directive approaches of play.
  3. Discuss the ethical and therapeutic use of video games within the therapist’s playroom, and describe specific strategies for the role video game play can have within the client’s emotional and mental health goals.

This workshop Offers 3 Continuing Education Credits
This webinar is recorded and will not grant live credits.

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Games provide opportunities in both directive play therapy approaches as well as a fun and interactive outlet for more non-directive interventions within the play therapy room. While the average play therapist may be no stranger to traditional board games, or games created for therapists by therapists, additional opportunities exist for the use of games in play therapy. This training will introduce less traditional board games which can be used to promote play therapy goals, discussing the benefit of using these types of games with clients who appear resistant as well as older children and adolescents. As recent trends illustrate the growing importance of technology within the language of play today, this training will also explore how to therapeutically, and ethically, use video games as play therapy interventions.  

Learning Objectives:

  1. Explain the therapeutic benefits of incorporating board games within play therapy sessions with children and adolescents.
  2. Identify strategies for incorporating board games into play therapy practice, using both non-directive goals and directive approaches of play.
  3. Discuss the ethical and therapeutic use of video games within the therapist’s playroom, and describe specific strategies for the role video game play can have within the client’s emotional and mental health goals.

Agenda:

1:45 – 2:00pm Introduction Activity. Review learning objectives. Discuss current research on use of board games in play therapy practice.

 

2:00 – 2:30pm            Educate on the use of board games using both directive and non-directive approaches. Engage participants by demonstrating two play therapy interventions using board games for each approach.

 

2:30 – 3:00pm Explore various strategies for utilizing board games in play therapy sessions. Discuss case examples.

 

3:00 – 3:30pm Engage participants in a small group exercise on board games.

 

3:30  – 4:00pm           Present up-to-date research on the therapeutic use of video games. Discuss current trends in the clinical use of video games as well as outcomes.

 

4:00 – 4:35pm            Examine three play therapy interventions using video games and video game-related play-based interventions.

 

4:35 – 4:45pm Question and answer discussion.



This presentation is open to:
  • Social Workers
  • Professional Counselors
  • Therapists
  • Psychologists
  • Licensed Mental Health Practitioners
  • Medical Doctors and Other Health Professionals
  • Other professionals interacting with populations engaged in mental health based services
Course Level: introductory
Level of Clinician: beginner
  • New practitioners who wish to gain enhanced insight surrounding the topic
  • Experienced practitioners who seek to increase and expand fundamental knowledge surrounding the subject matter
  • Advanced practitioners seeking to review concepts and reinforce practice skills and/or access additional consultation
  • Managers seeking to broaden micro and/or macro perspectives

Participants will receive their certificate electronically upon completion of the webinar and course evaluation form.

Disability Access - If you require ADA accommodations, please contact our office 30 days or more before the event. We cannot ensure accommodations without adequate prior notification. Please Note: Licensing Boards change regulations often, and while we attempt to stay abreast of their most recent changes, if you have questions or concerns about this course meeting your specific board’s approval, we recommend you contact your board directly to obtain a ruling. The grievance policy for trainings provided by the NEFESH INTERNATIONAL is available here Satisfactory Completion Participants must have paid the tuition fee, logged in and out each day, attended the entire workshop, and completed an evaluation to receive a certificate (If this is a pre-recorded program, a post-test with a passing grade of 80% to receive a certificate.) Failure to log in or out will result in forfeiture of credit for the entire course. No exceptions will be made. Partial credit is not available. Certificates are available after satisfactory course completion by clicking here.
There is no conflict of interest or commercial support for this program.
  • NEFESH International is recognized by the New York State Education Department's State Board for Social Work as an approved provider of continuing education for licensed social workers #SW-0048.
  • NEFESH International is recognized by the New York State Education Department's State Board for Mental Health Practitioners as an approved provider of continuing education for licensed marriage and family therapists #MFT-0046
  • NEFESH International is recognized by the New York State Education Department's State Board for Mental Health Practitioners as an approved provider of continuing education for Mental Health Counselor #MHC-0082
  • CE You! is an approved sponsor of the Maryland Board of Social Work Examiners for continuing education credits for licensed social workers in Maryland.
    CE You! maintains responsibility for this program.

Refund Policy: Full Refund until 48 hours before scheduled date.
48 hours before: full refund less $5.00 processing fee. After event no refund will be given.
*exclusions apply for reasonable need and cause.